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Old Dec 05, 2006, 10:11 PM // 22:11   #21
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Quote:
Originally Posted by Mesmer in Need
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but make bounty quests non repeatable on the same character.
also make it so nothing changes if you solo or team it.
I dont think you shouldent be able to repeat them but once you get to a certain amount of money, like you do with the lightbringer and sunspear points
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Old Dec 05, 2006, 10:27 PM // 22:27   #22
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about halfway down I noticed people going off topic and changing things so that they no longer meet the problem I mentioned above.

This is not for elite farmers to go out and have a challenge. This is an idea to help out the people who don't want to farm themselves to death. Some people missed this.

I don't care to get into an argument based on terminology or what bounty hunters actually do. We'll just say the bounties in game are to be brought in dead or alive (old west style) with a side note saying preferably dead. Does that solve that issue?

Someone mentioned this having a negative effect on the economy and the poor. There is already a high demand for items that people cannot afford because there actually isn't enough "legal" gold. Gaining gold in Guild Wars can be incredicbly time consuming which creates a terrible disadvantage for people attempting to give their characters armor that can cost around 15-20 plat for the basic high end armor.

Now as for this increasing the demand on items, I beg you to reconsider what you have just stated. Think on it please. There is already demand on items, yet the demand cannot be met due to lack of funding. We can either provide a legit way of obtaining gold for people to buy things that honestly aren't affected at all by demand (armor for example) or wait for everyone to buy e-bay gold which is against the EULA. I prefer the bounty idea.

Some greens dropped by bosses are worthless. It's difficult to make money off this method unless you wish to farm/grind for the valuable items.

Again, let me bring everyone back on track. This suggestion is to help out PvE players who need a way to gain gold legitimately. If you read my above reasoning in my first post you will see how I explained that there actually would not be a tremendous affect on the economy. Whether or not that is accurate I will leave to A-Net to decide since it is based purely on logic, much as all our speculations on the economy are.

Please consider this carefully. It seems that some of the arguments against this idea were made in haste, since the accuracy and logic make little sense.
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Old Dec 06, 2006, 03:04 AM // 03:04   #23
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This would be fun. Just join a group and get a bounty like one per group. And then go kill it.. come back... and get another.

I'd also like it so if the boss was stronger or harder then you get more. Like if there's one in abbadons it gives you 5k+.

Also:
I think it would be a better idea if you got a bounty in a very far off and major city like Droks in prophecies, Cavalon/HzH in factions, and kodash bazaar in nf. Then you had to track down the boss (thank God for wiki) and kill him. Then go back. I would have years of fun doing that.
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Old Dec 06, 2006, 03:37 AM // 03:37   #24
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sounds interesting

Quote:
Originally Posted by Jetdoc
Aren't green items essentially bounties for bosses?
Not really. The green drops are rare drops. The bounty is a quest reward.
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Old Dec 06, 2006, 09:19 AM // 09:19   #25
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Quote:
Originally Posted by shifting shadows
...Someone mentioned this having a negative effect on the economy and the poor. There is already a high demand for items that people cannot afford because there actually isn't enough "legal" gold. Gaining gold in Guild Wars can be incredicbly time consuming which creates a terrible disadvantage for people attempting to give their characters armor that can cost around 15-20 plat for the basic high end armor.

Now as for this increasing the demand on items, I beg you to reconsider what you have just stated. Think on it please. There is already demand on items, yet the demand cannot be met due to lack of funding. We can either provide a legit way of obtaining gold for people to buy things that honestly aren't affected at all by demand (armor for example) or wait for everyone to buy e-bay gold which is against the EULA. I prefer the bounty idea....
Unfortunately your just wrong.

"There is already a high demand for items that people cannot afford because there actually isn't enough "legal" gold."

Giving people more gold WILL NOT fix this.

These items are already highly priced because those with the gold are buying them. Increasing peoples gold will just increase sales of items and increase their price. Driving them more out of reach of the poor again.

Its basic economics.

Your only saying there isnt enough gold in the game, because you see others with lots of gold which you dont have and you think "thats not fair".

But thats like me looking at a millionaire who has saved and earned that money and thinking "I want some of that, give me it, its not easy to make money because I dont have as much as you".

You have to work for things in this game. Not just expect 500g for every quest or 500g drops which you dont have to share.

"Gaining gold in Guild Wars can be incredicbly time consuming"

Im actually sick of hearing people say this. Where people get this impression that making gold takes for-ever I dont know. This is very basic stuff. Go do missions and quests and kill things. Then sell the drops to merchants. You make gold relatively fast.

Its not a staggeringly fast process, but its isnt slow that is annoys.

I takes me months to safe for new armor when I get it, but I work at it and I get what I want eventually.

Exactly what items are you trying to buy which require staggering amounts of gold?

Most items in the game, which you NEED, are well within the money range of most players. You must be wanting some very expensive gear if you dont feel you have enough.

"There is already demand on items, yet the demand cannot be met due to lack of funding."

Your talking about demand in the sense of wanting/desiring.

Im talking about demand as in buying.

Ofcourse there is always more want and desire for an item, then actually buying an item. Thats how the world works.

If it was so hard to make gold, and purchase items, we wouldnt have the high prices which we do. The high prices are an obviously sign that people ARE able to make gold and ARE able to purchase items they want.

Its these people who influence the market and the prices. Regular Joy-Blogs, not super-rich millionaires.

And NOOO, their not all EBAYers who buy their gold online.

That was a very irrational suggestion that everyone who cant find gold, is going to run into Ebay and get it there.

These people who have all the gold, range from those who are good at trading and make 100k a day, to those who have spent 2 months earning 15k for just one weapon or one piece of armor.

Just because you see someone able to buy a green weapon, doesnt mean their super rich. Chances are they spent months saving for that item, and had a hard time making it just like you and the rest.

But do they complain about it? No!

Putting "bounty hunters" (as cool an idea as it is), may be a good way to introduce gold into the game.

But we DONT NEED gold in the game.

There is far too much gold in the game. Alot of which is being horded by those who either save, or farm or trade effectively. But thats their right to do so. They earned it.

This is why we need to introduce a way to remove that gold from the game.

By increasing skill prices, and weapon prices and armor prices.

Then these rich individuals loose their gold and cant afford all these items. They stop buying soo many and prices fall.

Do you not understand basic economics?

Look at any developed country around the world, and look at inflation.

Developed countries introduce more money into their economy all the time, and what effect does it have?

People do have more money, but as a result prices increase constantly.

Compare the price of a car today to 50 years ago. It may look cheaper to use now, but back then it was the equilivant of a few thousand because the average wealth of a family was lower then ours.

Increasing wealth has no effect.

As money increases, prices increase. So you can still only afford that which is within your money limit.





But lets imagine that everything in the game was on average around 500-1k. Nothing was able to exceed that price and everything was within reach of everyone.

Where would all the excess gold go? People would stock pile all the gold, and you would end up with a game full of millionares.



Now lets say we caused all prices in Guildwars to stay exactly as they were, ranging from 50g-35k.

Then we increased the gold alll accross the game. Giving it away like candy for new quests and bounty hunts. Where would the gold go?

Again it would be stock-piled and soon everyones rich.

There is no simple solution to the gold issue.

Everything has knock on effects and someone is always effected, whether it be the rich of the poor. More commonly the poor.






Adding gold wont fix this. Simple!

Last edited by freekedoutfish; Dec 06, 2006 at 10:06 AM // 10:06..
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Old Dec 06, 2006, 09:23 AM // 09:23   #26
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Economies suck >_>*

*This coming from a 15 year old who doesn't know much about economies, except that they ruin fun.
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Old Dec 06, 2006, 12:43 PM // 12:43   #27
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Ehh... I really disagree with the statement that there's no easy way to gain money. And I strongly doubt that this bounty idea (interesting as it is) will stop the beggars. I mean, come on. You see people begging for 2 gold pieces, purely because they're too lazy to walk outside, kill a whiptail devourer and sell its carapace. ID kits are even easier to attain if people can be bothered picking up the appropriate collector's items.

The problem is that people would rather sit around whining for charity than earn the gold themselves. People who have problems earning gold in this game... I just don't get. It's easy, and you don't even have to farm.
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Old Dec 06, 2006, 05:56 PM // 17:56   #28
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Hell I'm broke most all the time, I either give my gold away or blow it as fast as I get it. Making gold in game is easy if you put your mind to it. Just say you're bored and want to hunt people. LOL
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Old Dec 06, 2006, 06:41 PM // 18:41   #29
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Quote:
Originally Posted by Aegeroth
Economies suck >_>*

*This coming from a 15 year old who doesn't know much about economies, except that they ruin fun.
GW hasn't got a full-fledged and a very flawed economy.

A real example of an exonomy can be found on puzzlepirates.com. It used to be fully player-run, there's now some interference of the devs.
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Old Dec 06, 2006, 09:15 PM // 21:15   #30
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/signed

Since it sounds interesting enough.
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Old Dec 06, 2006, 09:39 PM // 21:39   #31
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Since there are still doubters I think that perhaps I bungled my explanation so I'll try to be more precise and concise.

This is merely adding in an easy way to gain gold for playing the game. We cannot add more and more gold sinks that can only be used by people who have a ton of gold, usually from ebay. By adding this in, it should reduce the amount of gold being bought online, although it's impossible to ever eradicate it. A-Net has added in items of great worth in order to try and balance out the boundaries between rich and poor, however these items can only be bought by those with much gold. Many people do not have a ton of gold nor know how to gain such gold. This would be a readily available source of gold added in.

By adding this in people will actually be able to afford that armor, which is the most wanted item in game I'd say seeing as how people continually beg for gold for it. And armor prices don't fluctuate, making it unlikely to cause an increase in prices.

Bah, this is really hard to explain. I have to go to a dinner now, but I'll be back and hopefully I can clarify it later tonight or tomorrow.
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Old Dec 07, 2006, 10:05 AM // 10:05   #32
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Quote:
Originally Posted by shifting shadows
Since there are still doubters I think that perhaps I bungled my explanation so I'll try to be more precise and concise.

This is merely adding in an easy way to gain gold for playing the game. We cannot add more and more gold sinks that can only be used by people who have a ton of gold, usually from ebay.
You really do need to stop making this irresponsible suggestion that most "rich" people in GWs get their gold on ebay.

That is an extremely judge-mental and igorant thing to suggest.

Not to mention that when people sell gold on ebay, their NOT creating magic gold out of nowhere and adding it to the game.

Their using gold which already exists, but passing it between one another in exchange for real-world cash.

I dont know a single person, rich or poor, who has every used ebay to trade. Most people dont because they have the sense to realise they will get hacked or ripped off.

Quote:
Originally Posted by shifting shadows
By adding this in, it should reduce the amount of gold being bought online, although it's impossible to ever eradicate it.
Adding more gold will not stop those who do actually use ebay.

If you were someone who uses ebay and you had a choice of trading 100k for £50, or doing a bounter hunter quest to get 500g, which would you choose?

The people who use ebay are greedy and want things fast. Their not going to be satisfied with grinding for gold doing bounty-hunts. Their not the kind of people who play for the actual RPG side of it. Their the people who wants flashy items to show off with.

But as I said, NOT EVERYONE USES EBAY.

Quote:
Originally Posted by shifting shadows
A-Net has added in items of great worth in order to try and balance out the boundaries between rich and poor, however these items can only be bought by those with much gold.
Their will always be a rift between rich and poor, in any economy. You will never get GWs to a point where everyone has the same amount of gold.

As for Anet adding items of great wealth to balance things out?

What items; New rare materials and new green weapons and new skins?

Anet didnt add those to balance things out, they added them to make people play the game.

How can you rationalise saying that adding new expensive items will balance anything out?

Adding new expensive items like greens does nothing more, then make the old ones redundant and the new ones more popular. So the demand for items is just shifted elsewhere, and they still spend the same amount.

Anet hasnt added anything to the game that is expensive. Prices are set by the players and by demand and supply.

Quote:
Originally Posted by shifting shadows
Many people do not have a ton of gold nor know how to gain such gold. This would be a readily available source of gold added in.
Its like banging your head off a brick wall after you've tried to have a conversation with it about whos the better superheroe... spiderman or superman.

Making gold is NOT HARD. I mentioned this already in the big long rant I wrote.

Simon's very simple way of making gold kids: You play the game, you pick up gold drops, you pick up weapon and material drops and then magically.... YOU SELL THEM.

Im not saying that making gold at the start of the game, when you first start, is easy.

It isnt because obviously drops are worth less. But armor and weapons are cheaper in those locations for just that reason.

Once you have played through the game and got atleast one complete character, then making gold is easy.

Plus... for the 10th time!!!!!!! You've said it yourself. Not alot of people have alot of gold. Whats your point?

So what is there is a very small minority in GWs who have stupid amounts of gold. Let them be super rich and live it up.

Stop being so petty and childish just because you dont have as much as them. This all comes down the fact that you want to take it away from them and punish them for having more then you.

Look at me; at the moment I have about 1k completely in my stash in GWs.

A month ago I had about 70k. Had I went up to you and told you that, would you have hated me and accused me of being an ebay buyer? Somehow I expect you would.

But I spent that on 15k armor. It took me months to save it up and no ebay was involved; BECAUSE I WORKED FOR IT.

And how did I make that gold? By doing exactly what I mentioned. Selling everything which drops to the merchant.

If gold is so hard to make, and the poor find it hard to play GWs, then explain to me how I (someone who is poor 90% of the time) has managed to buy;

3 sets of 15k for my elemental,
1 set of 15k for my necro and
1 set of 15k luxon for my ranger.

Had I not spent all that gold throughout the year and ahalf ive played, I would be sitting on well over 200-300k I expect.

Would it be from ebaying? No!

Would it be from playing all 3 campaigns and knowing how to save gold and sell things to the merchant? Yes!

And before you make comments suggesting Im some expert at trading gold weapons and gold items. Im not!!

In the entire time ive played. I think ive only ever sold about 2 or 3 green weapons. And those which I have, only went for about 10-15k each.

I find it very, very, very hard to sell items in cities, so I dont bother!

Yet I still manage to make gold. I must be magic!

Quote:
Originally Posted by shifting shadows
By adding this in people will actually be able to afford that armor, which is the most wanted item in game I'd say seeing as how people continually beg for gold for it. And armor prices don't fluctuate, making it unlikely to cause an increase in prices.
*Bangs head off wall*

Im sorry that im getting very arrogant and rude now, but you seem to refuse the accept the very simple aspects of economics.

Adding gold will not fix problems on the grander scale of things.

Yes it may make fixed priced items more reachable if people have more gold. Thats a given.

But armor is priced the way it is, to make it easy for people to purchase.

Notice that at the start of the game its only 1.5k for a piece.
Notice that by the midway and by the end its 15k.

But armor and skills are the ONLY fixed price items in the game which people spend regular amounts of gold on.

Everything else fluctuates.

How is adding gold going to fix that problem? It wont, because as I mentioned, increasing gold will increase buying and increase prices.

*Writes that on your forhead so you remember*

Quote:
Originally Posted by shifting shadows
Bah, this is really hard to explain. I have to go to a dinner now, but I'll be back and hopefully I can clarify it later tonight or tomorrow.
Its hard to explain, because you refuse to accept very simply things about demand and supply. Your running yourself into a wall because you cant explain your point any other way, because its wrong.






The only way to fix this rift between rich and poor is for Anet to remove things like "commendations" to trade for salvage and indentification kits.

Those items used to cost anywhere between 200-2k, until factions was released and they were virtually giving them away.

If they sold them for set prices and TOOK the gold from people, or increase other set prices, then it would remove gold.

But they wont do that, because it will effect the poor who cant afford them.



Are you understanding this?

More gold = more buying = higher prices.

Being rich DOES NOT = buying gold on ebay (stop suggesting it does).

Ebay DOES NOT = making MORE gold. Its simply moves it between players.

Gold DOES = easy to make, if you sell everything to merchant.

Adding gold DOES NOT = helping the poor in long run.

Removing gold = helping the entire game by removing ability to buy items = lowering prices.





I actually do like the bounty hunter idea. I really do. I just wish you would stop using it as a reason fix GWs economic issues.

Just suggest it as something fun to do and stop trying to educate us about how it will fix the poor and rich problem, because you obviously dont understand it.


If you dont understand this by now. Im not saying anything else, because im just annoyed now.
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Old Dec 07, 2006, 11:07 AM // 11:07   #33
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In which case, remove the money aspect.

Something to keep the weekend alive, and going back to my PvP reference, it would be pointless having 1 time boutny hunts on your charcter, you'd have done them all in a week or two, all the hgih enders anyway.
So, to keep it alive we can do Arena Bounty Hunting, read my post to understand, take all money aspects away from it.
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Old Dec 07, 2006, 12:27 PM // 12:27   #34
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Quote:
Originally Posted by Aegeroth
In which case, remove the money aspect.

Something to keep the weekend alive, and going back to my PvP reference, it would be pointless having 1 time boutny hunts on your charcter, you'd have done them all in a week or two, all the hgih enders anyway.
So, to keep it alive we can do Arena Bounty Hunting, read my post to understand, take all money aspects away from it.
Ok im back and ive calmed down.

You could even have big bounty hunter events, where there are limited numbers of creatures to hunt down and once their all caught, its over.

Say about 100 of each and about 10 in total. But their location isnt shown on a map as a star. You have to hunt them down following foot prints and clues by talking to NPCs around the map.

Then I could justify giving a select few a cash or item reward, because its not going to knock the economy off if 1000 people out of millions get a slight cash increase.
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Old Dec 07, 2006, 11:36 PM // 23:36   #35
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Ok, I read through a small part of the rant...and then stopped.

I never said that most rich people get their gold from ebay. What I'm saying is that there are people who do, and it hurts the economy. This is an undeniable fact. Also, people use bots to farm 24/7 on multiple accounts then sell the gold on ebay to make a profit. People are willing to buy off of ebay because it is alot harder in GW than in other online games to gain gold. There is no clearly defined way of getting money. You can try to play the market by farming for greens, but unless you are well informed you can be ripped off. And might I also add that I never said that everyone should have the same amount of gold?

Which is back to the reason I suggested the bounties. And I believe that if anyone else wants to comment on the economy, they get their information from A-Net before posting unverified speculation in a rant. What I have said about the economy is no more than what A-Net has said themselves before at one time or another. So please, before anyone else decides to rant, verify.
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Old Dec 08, 2006, 10:32 AM // 10:32   #36
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"And I believe that if anyone else wants to comment on the economy, they get their information from A-Net before posting unverified speculation in a rant."

Im not making wild speculation about the economy, Im stating proven, well known economic facts.

Increased gold = increased prices.

But the way you worded every previous post, you made it sound like you WERE suggesting that every rich player users Ebay, so watch your wording.

As for the bots issue. Im guessing you werent arround when Anet caught every bot in Tyria and locked them up in one of the cities in the desert?

Their pretty good at catching people cheating in these ways.

Hence the "code" to stop farming in the same spot over and over again.

How ever the people who buy on ebay or the bots themselves, are NOT adding gold to the game. They are simply collecting gold which already exists or passing around gold which they already own.

Its not ADDING anything. Its already in the game.

Its illegal and looked down upon, because its unfair.

"There is no clearly defined way of getting money. You can try to play the market by farming for greens, but unless you are well informed you can be ripped off."

Forgive me if im miss-understanding what youve wrote AGAIN. But I have said about 3 times now that it IS easy to make gold and ive quite CLEARLY defined a way in which to do it.

Either your not trying it or your just not reading what I write.

So why are you continuing to make this comment about gold being hard to make?

"...it is alot harder in GW than in other online games to gain gold."


I dont have any experience of other online games, but if their easier then GWs, then they must be giving the gold away.

However I do know, from talking to friends, that games such as WoW are ALOT harder to make gold then GWs.

Most items in WoW cost vastly more in comparison to GuildWars, and it takes alot longer to make large amounts of gold in that game.

Im also tempted to make the comment "go play them instead then", but I wont.

"You can try to play the market by farming for greens, but unless you are well informed you can be ripped off. "


I do try to play the market, but I never manage to sell anything and when I do, its for a far lower price then I should be getting.

Yet im still able to make gold in other ways quite easily. So im still not seeing your point about gold being hard to make.

"And might I also add that I never said that everyone should have the same amount of gold? "

Well you seem to have some farily negative views towards the rich.

Your comments are quite clearly suggesting most rich people gain gold illegally. You even made a comment saying "there actually isn't enough "legal" gold".

To me that suggests your saying that most of the gold, own by the rich, is illegal?

Im not saying people dont use ebay or use bots, but I would think the vast majority dont and I certianly wouldnt say their isnt enough legal gold to go around.




Again. I like the bounty hunter idea, as maybe an event or an occassional, limited thing.

But as a way to put huge amounts of gold into the game, we dont need it.

Putting quests in which give away 500g rewards each time, will not discourage ebaying or bots. Its not a big enough insentive.

Nothing will ever discourage that. People will always cheat and be tempted by a faster, easier way to make gold.

But putting 500g rewards in will not help the economy, because everyones wealth will increase at the same rate and prices will do the same as people buy more items.

You will still only be able to afford exactly the same things as you could before.

This is why Anet probably added 5k and 10k armor to try and apease those who had less gold.

As ive said about 3 or 4 times now. We need to remove gold from the game by charging people for services or items at higher price.

Im really am giving up now, because Im starting to repeat myself and you refuse to accept very simply economic mechanics.

Add more gold if you want, but it wont help.
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Old Dec 08, 2006, 10:50 AM // 10:50   #37
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Quote:
Originally Posted by freekedoutfish
Ok im back and ive calmed down.

You could even have big bounty hunter events, where there are limited numbers of creatures to hunt down and once their all caught, its over.

Say about 100 of each and about 10 in total. But their location isnt shown on a map as a star. You have to hunt them down following foot prints and clues by talking to NPCs around the map.

Then I could justify giving a select few a cash or item reward, because its not going to knock the economy off if 1000 people out of millions get a slight cash increase.
So...
New creatures?
If not, we all know where they are and Bounty Hunting loses its appeal.

For example;
You get a bounty for... Chkkr Locust Lord.
Now unless your a Luxon who hadnt stepped off the Jade Sea, and didnt know most Assassin Greens, you would know where he is.
If you dont?
Guildwiki.
PvP Arena BHing is the answer imo, fresh Marked Players all the time, and the difficulty is killing not finding.

But the Bounty Hunt Contest sounds good.
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Old Dec 08, 2006, 11:01 AM // 11:01   #38
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I agree with those who have said gold isn't hard to come by just by playing the game through. I have favourite missions like Vizunah Square (mostly because it's an insane free for all) and I love replaying them, with the side result of getting more gold from drops. Help guildies results in the same. Just replay missions you really enjoy with a character you really like and you will rack it up.

Also agreed that the small rewards you would get from bounty wouldn't really fix anything. But it would be a nice addition as an option for some players who don't want to play missions all the time.

I see the people begging for items all the time. Sometimes I see them hours after I first saw them. I can't help but think how much gold they could have made if they actually stopped spamming local and DID something.
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Old Dec 08, 2006, 11:04 AM // 11:04   #39
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And what would be awesome, and a possible propellant for an upcoming chapter, would be player based bounties, Joe pissed Jack off, Jack wants vengeance, Jack puts bounty on Joe by way of an NPC and paying money, John, is an excellent PvPer but is currently broke, John sees the bounty, and takes it. Now if John sees Joe in a town he can challenge Joe to an Arena style 1v1 PvP match,(for the sake of player's sanities and people bounty trolling others, players can refuse the match, at no penalty), Joe accepts, the match is fought, now let's say John won, then he gets his bounty, BUT if Joe wins, he gets the bounty that Jack put on him. To help with things people can only have a bounty against one other person active at one time, and can only activate a bounty every, week, let's say. And as people take bounties or have a bounty put on their head they gain title points, and as bounty matches are won, depending on wether you were on the receiving end or the dealing end of the bounty you get different title points. rawr

oh and the propellant for a chapter could be like a known fugitive has been assassinating various high up figures in the name of some unknown entity, your job is to hunt this guy down, but on the way you get tangled up in something much larger than just a high end bounty.

Last edited by Kijik Oni Hanryuu; Dec 08, 2006 at 11:06 AM // 11:06..
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Old Dec 08, 2006, 02:34 PM // 14:34   #40
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Join Date: Dec 2006
Location: The Mists
Profession: Mo/
Lightbulb One Thing.... well maybe a few.

All and all I think this is a good idea, not to increase the gold intake, but just to have a different way to do it. When your trying to get money you find the place where you generally get the most over a shorter period of time, that's just common sense. But in the end your only killing the same monsters over and over again, or the mission objectives never change. While you can move to other areas this still gets repetitive. With a system of a quest randomizer where a townsperson has a "bounty" to pay for taking a target down (similar to Final Fantasy XII and the hunt system, not required just a nice side quest system) this gives players something new to do as well as missions and farming. Make it moderately challenging or offer different levels of challenge. With a good group of people it wouldn’t be a terrible task to do, I can even see the chat window now "LFG for BotD (Looking for Group for Bounty of the Day)" or some silly thing like that. Also by having random bosses you have a random chance to cap a new skill (maybe limit the elite skills found in these limited to ones not found in end of game areas of the campaign).
Another option to add, instead of gold, make the reward a currency item (such as monetary credits, or battle commendations) and make these exchangeable for things like crafting materials (not the ultra rare ones like ecto mind you but things like steel, bolts of silk, and the like would be wonderful). I was thinking of doing this with runes as well but sadly the prices on those change too much and it wouldn't be the best thing. Basically just having another way to do things can add a nice spice to the games culinary masterpiece (wow I should go eat now).

Well hopefully I didn't bore anyone, good luck to all.
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